
A very happy start to 2025! May this year be better than 2024 in every way. May you achieve the goals that were postponed from the previous year, and may this year’s goals be accomplished on time and as planned. Wishing you good health, prosperity, love, harmony, and the very best for you and all your loved ones.
Before writing this article, I took some time to review this blog’s history. It has already been five years since I began this writing journey. It may seem like a short time, but five years is quite a long journey. I hope to continue for many more years to come.
What is comming?
Honestly, I don’t know for sure. I think no one can be entirely certain, but if such a person exists, may they be kind enough to share their method.
Nevertheless, I do have a general idea of what I want to achieve.
Updating my game
In 2012, I truly decided to create my first video game: Catastrophe Slide Puzzle. I’ve talked about it before, but if you don’t remember or haven’t read about it, don’t worry—related articles will be coming soon.
I developed the game using App Game Kit, a tool from The Game Creators, due to its ease of use and programming, as well as the simplicity of publishing to Android. Recently, I decided to update App Game Kit because the version I had no longer allowed me to comply with Google Play’s requirements, and also because I found it on Steam with a 70% discount.

At the time of writing this article, it’s no longer on sale. It’s not necessarily expensive—right now it’s priced at USD$64.00. If you’re passionate about creating video games, know how to develop software, and can afford it, buy it. You won’t regret it (but don’t just take my word for it—there are plenty of videos on YouTube to help you avoid buying blindly).
With the software update, I was able to resume the tasks to update the game by simply reimporting the source files and recompiling.
I’ve already submitted the corresponding update request to Google Play. However, given the changes I want to make, I’m convinced it wouldn’t be ideal to add them to this 12-year-old version. That’s why I’ve decided to create a new one. I’ll share more details soon.
This decision will put my effort to learn GDevelop on hold for even longer. I still think it’s a fantastic tool, and I’ll get back to it, but not right now.
I guess because of the Christmas Season, I also found RPG Maker on sale, and I bought it too. RPGs are some of my favorite games, and I’ve been eager to create one as well. I’ve followed several tutorials to learn how to use the tool, and I’ve found it quite easy to use. This project will take second place, to be resumed once I release the new version of Catastrophe.
If you’re curious, I also recommend checking out (and buying) the tool. Again, don’t take my word for it—there are reviews online. I bought it through Steam as well.
https://store.steampowered.com/app/1096900/RPG_Maker_MZ/

This tool is much more well-known than App Game Kit, at least on YouTube, where you’ll find many more videos about it. This is the video series I’ve liked the most for learning how to use it:
RPG MAKER MZ: Basics EP-1… How to use RPG MAKER MZ
About my job
Translation with corrections:
Due to the nature of my work, developing software is part of my daily routine, and now, more frequently, so is the use of the English language. This isn’t a complaint—on the contrary! If you’ve been curious enough to read the page where I describe my interests, learning languages is one of them. This aspect of my professional life has been very fulfilling, and I’m excited to make the language a tool for everyday use.
In this blog
I want to share more of my experiences in software development, particularly from the perspective of joining a new team and revisiting old code—both someone else’s and my own. There’s a lot to talk about, especially regarding the challenges I faced in 2024 in this area.
For now, I’ll wrap things up and once again send my best wishes for this year, which is already off to a strong start.
Take care, and we’ll catch up soon.







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